@startuml
sprite $swimmer [48x48/16] {
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000000000000003CFFE800000003CFFE7000000000000000
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00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFBEFFFFFFFFFFFAEFFFFFFFFFFFAEFFFFFFF500
00DFFFFFC4008EFFFFFFFC4018EFFFFFFFB4018FFFFFF500
004998620000003789852000000378985100000047898000
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}


!define FA5_SWIMMER(_alias) ENTITY(rectangle,black,swimmer,_alias,FA5 SWIMMER)
!define FA5_SWIMMER(_alias, _label) ENTITY(rectangle,black,swimmer,_label, _alias,FA5 SWIMMER)
!define FA5_SWIMMER(_alias, _label, _shape) ENTITY(_shape,black,swimmer,_label, _alias,FA5 SWIMMER)
!define FA5_SWIMMER(_alias, _label, _shape, _color) ENTITY(_shape,_color,swimmer,_label, _alias,FA5 SWIMMER)
skinparam folderBackgroundColor<<FA5 SWIMMER>> White
@enduml